Monday, September 5, 2016

Quite a Long Absence

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It has been a bit since I last posted.

I thought I'd revisit this old project and work on that for now. Still chiseling away at the animation and the Island project but we'll see!

Tuesday, June 14, 2016

Texturing the Railroad Scene.

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Returned from the vacation and back to texturing a few atlases in this environment. Will have a tweaking phase later to adjust everything but for now will lay the texture work in first!

Wednesday, May 25, 2016

Some Progress

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Finding some time to add more assets into this scene and still have to add elements for the ocean floor and trying my hand at modeling some characters.

After that I was going to apply APEX cloth to various parts of this level and get an idea of how that plugin works. Still much to do but will have to wait till after I get back from my trip next week!

Monday, May 9, 2016

Speedtree

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A screencap to show where I am at currently. I am finding the two hours I get each day during work isn't enough time to progress but it just means I have to be quicker and make less mistakes to achieve the results I desire.

Will still need to model more bits and then refining along with texturing!

Monday, April 25, 2016

Smaller Scale Project

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It has been some time and I have grown accustomed to the work schedule. I think it is time to start on another personal project and this time it will be far smaller than previous ones. This is a test to see how much I have learned and how it could be utilized into this project.

Monday, January 4, 2016

Non Non Biyori Hiatus

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I'm going to take a break from this till I upgrade my rig. Currently takes too long to load up this project and when I finally had a direction with the textures.

I'll probably stick with smaller projects and continue to understand the latest Quixel Suite; the next thing is trying to mirror the workflow of Outpost 23 and the Scifi Hallway example. I should try to make it as procedural as possible to attain greater framerates.

Thursday, October 22, 2015

Exterior Structure

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I got around to brandishing the exterior and the ceiling broke my back for a bit as I was learning the baking process for Maya. Now that the final layout of the structure is complete I can move on to building the outer area and sculpting more of the terrain out among other things.