Fleshed out the rest of the nearly 3 minute animation, now the next tasks are to smooth the animation, animate the hips accordingly, fingers, and for last the face.
Still a ton of work to do but for this month's project it has been going along rather nicely.
Decided to work on another animation instead of going to the environment as I think a rework of it is necessary to feel the motivation to work on it.
Started working on this dance last week and it is just 30 seconds of the total animation. This is an extra challenge as it is more than double the amount of frames and far faster motions than the previous dance.
I decided to pursue a long ambition of mine, long stowed away in the back of my mind and low on the laundry list of things to learn and do: animation. While working in tandem with the modern home environment I slowly animated different things using the MikuMikuDance program as it was strictly an animation only engine allowing me to practice my animation skills.
The video below is the latest animation and I continue to polish the frames till it gets to a state of being rock solid. However long it takes I will get 'er done and move on to new animations. Currently working on a new environment as well so the 3D realm is still burning with a creative fire.
I went and build production lighting over night and what a difference it makes. The last several weeks I had only bothered with preview lighting thinking it would take days to render the highest settings but took less than half a day to finish.
Color me impressed with UE4 so far, onto a new environment yo!