![]() |
| UE4 |
Showing posts with label Modeling. Show all posts
Showing posts with label Modeling. Show all posts
Thursday, September 10, 2015
Spiral Dream Complete
Labels:
3D,
Environments,
Modeling,
PBR,
Personal Projects,
Quixel,
UE4
Tuesday, September 8, 2015
Detail Props
![]() |
| UE4 |
Labels:
3D,
Environments,
Modeling,
PBR,
Personal Projects,
Quixel,
UE4,
WIP
Saturday, June 27, 2015
Spiral Dream: A New Project
![]() |
| UE4 |
Even if I will be away from the computer this baby will be rolling around in my mind!
Labels:
3D,
3DS Max,
Environments,
Modeling,
PBR,
Personal Projects,
UE4,
WIP
Thursday, May 14, 2015
Art Test
![]() |
| UE4 |
What I took from the art test was that I should practice doing a mixture of tiled and atlas textures to quickly get the environment up and running. Maybe some project in the future I will return to only creating atlas textures first and then modeling it around that.
Labels:
3D,
3DS Max,
Environments,
Modeling,
PBR,
Personal Projects,
Quixel,
UE4,
WIP
Monday, March 23, 2015
Design Process and SSD Magic
![]() |
| UE4 |
I settled on placing elements that are from European cathedrals into the scene and break up the back areas further to element the sky from being dominant in this piece. It'll be awhile but I am excited nonetheless in fleshing out this baby!
Labels:
3D,
3DS Max,
Environments,
Modeling,
PBR,
Personal Projects,
UE4,
WIP
Tuesday, March 10, 2015
More Progress Yo!
![]() |
| UE4 |
Starting to get fleshed out but need to figure out how to properly have curtains that have slight opacity but still receive shadowing from the lighting. This will require further research.
Labels:
3D,
3DS Max,
dDo,
Environments,
Modeling,
PBR,
Personal Projects,
Quixel,
UE4,
WIP
Monday, March 9, 2015
Base Texturing Galore
![]() |
| UE4 |
Thursday, March 5, 2015
Texturing the Office
![]() |
| UE4 |
Labels:
3D,
Environments,
Modeling,
PBR,
Personal Projects,
Photoshop,
Quixel,
UE4,
WIP
Saturday, February 28, 2015
Delays But Some Progress
![]() |
| UE4 |
Labels:
3D,
3DS Max,
Environments,
Modeling,
Personal Projects,
UE4,
WIP
Thursday, February 12, 2015
New Environment, New Things to Refine
I took a week break to let my mind detach itself from the Throne Room environment. I got some good critiques on polycount and will revisit the lighting for it when I finish this current environment that I am now on.
This is far smaller scale but again I will build on what I now know and improve: the biggest thing is lighting composition. The major modeling elements are placed in, with high polys done for 'em, and to just populate the piece with small props and really work on getting the hyper realistic look that I desire to achieve.
At some point a future project will involve animating Miku again as I've been itching to animate a character again.
Labels:
3D,
3DS Max,
Environments,
Modeling,
PBR,
Personal Projects,
UE4,
WIP
Sunday, January 25, 2015
AO Map Input Magic
I decided to do a test and attach all the AO maps into the material network I created to see what it did. In past projects I never bothered with it but the massive difference in lighting quality has now proven to me that I should use it more often.
Only a few more small detail assets to model and I can call the modeling phase done. Tomorrow I should be on a good start to texturing this environment using Quixel Suite.
Labels:
3D,
Environments,
Modeling,
Personal Projects,
UE4,
WIP
Saturday, January 24, 2015
Throne Room Progress
It took a week but I managed to render out the majority of the normals for this environment. I only need to model some detail to attach to the walls but soon the texturing can begin!
I've learned a few new tricks that have greatly quickened the modeling process. One is turbosmoothing based off smoothing groups and creating shapes based off edge selections; the two of these alone have shortened the high poly process considerably.
Monday, January 19, 2015
Throne Room Progress
Started this last week before knowing of the Throne Room challenge but will continue on with this at my own pace. Tomorrow will finish up unwrapping the centerpiece and modeling two other assets and then the long process of texturing!
Labels:
3D,
Environments,
Modeling,
PBR,
Personal Projects,
UE4,
Unreal Engine,
WIP
Wednesday, January 7, 2015
High Poly Finish
Sunday, December 14, 2014
Week 48 Challenge
Labels:
3D,
Challenges,
dDo,
Modeling,
PBR,
Personal Projects,
Photoshop,
Polycount,
Prop Modeling
Friday, December 12, 2014
Saturday, November 22, 2014
Sci-fi Goodness
Labels:
3D,
3DS Max,
Environments,
Modeling,
Personal Projects,
Sci-fi,
WIP
Sunday, November 16, 2014
First Ddo Run
First attempt at trying out Legacy dDo, so far liking the control and ease of use with this program!
Friday, November 14, 2014
Prop Model Grind
Decided to get back into the weekly prop modeling thread on polycount. This time, I will attempt to also texture and import the models I create into UE4 to further help my learning of the engine and to deviate a bit from what I've been doing.
The next environment will be sci-fi as the last project was identical in how it looked when I compared the two together.
Labels:
3D,
3DS Max,
Modeling,
Personal Projects,
Prop Modeling,
WIP
Sunday, November 9, 2014
Small Break
I will be taking a breather after this update to reflect on what I have done so far. Currently figuring out how to create shrubbery that will be a higher quality than I am used to doing and will need to wait till I get my hands on SpeedTree.
Textured a few more bits and added subtle grime here and there to the scene but will move on to another project. This was always intended to be a quick environment to facilitate learning new techniques like 4 way blend textures.
Labels:
3D,
3DS Max,
Modeling,
PBR,
Personal Projects,
Prop Modeling,
UE4,
Unreal Engine,
WIP
Subscribe to:
Comments (Atom)



























