Showing posts with label Polycount. Show all posts
Showing posts with label Polycount. Show all posts

Wednesday, January 7, 2015

High Poly Finish

Rendered in 3ds Max
Wireframe
Finished up the high poly for this bad boy and onto the low poly and texturing! Even though this was last week's hard surface challenge I wanted to get this thing finished up and keep at a pace of finishing projects instead of leaving them aside as I did last year.

Sunday, January 4, 2015

First Model of the Year

Rendered in 3ds Max
To start off the year decided to make this week's Hard Surface challenge model. Still a work in progress but nearly there.

Sunday, December 14, 2014

Week 48 Challenge

dDo
dDo
Rendered in 3ds Max
First time I have tried using the latest dDo and color me impressed.

Friday, December 12, 2014

Hard Surface Challenge Week 48

Rendered in 3ds Max
One more thing to model and I can start the low poly and texturing of this bad boy. This electric guitar will be the first time I try out the new version of dDo!

Sunday, November 16, 2014

First Ddo Run





First attempt at trying out Legacy dDo, so far liking the control and ease of use with this program!

Monday, April 7, 2014

Week 12 Update

Keyshot Render
Clay Render
Wireframe
After some critiques updated the mesh and rendered the puppies one more time.

Saturday, April 5, 2014

Week 12 Challenge

Keyshot Render
3ds Max Clay Render
Wireframe
Barely finished this week's concept but going to see if I can try to render the following several challenges differently, maybe even render in engine as practice. Had to render the wireframe multiple times since parts of the mesh would have the push modifier applied to it instead of the wireframe; this went on for far longer than I'd like so decided to say forget it and leave it as it is now.

Saturday, March 29, 2014

Week 11 Wrapup

Clay Render
Wireframe
Work has been kept me busy but managed to plow through the rest of the model for the most part. Onto week 12!

Monday, March 24, 2014

Week 11 Challenge

Microphone Progress
Nearly done with this week's model, only need to model out the wiring and I should be done with it.

Saturday, March 15, 2014

Week 9 Update

Keyshot Render
Smooth and Unsmoothed Wires
I updated the model based off some critiques with my proportions versus the original reference image.

Monday, March 10, 2014

Wednesday, March 5, 2014

Week 8 Hard Surface Challenge

Keyshot Render
Smooth Clay Render
Unsmoothed Clay Render
Managed to finish week 8's assignment earlier than before. Soon will be starting up another challenge: the monthly noob environment challenge on Polycount, I have been itching to do a big scene again and looks like my calling has come.

Saturday, March 1, 2014

Week 7 Hard Surface Challenge

Keyshot Render

Smooth Wire Render
Managed to get this piece to this point and it was incredibly challenging. First time I've made something like this and learned a tremendous amount while modeling it. At some point if I have time I will try to make an asset game ready.

Friday, February 21, 2014

Still The Week 6 Challenge

Keyshot Render
Smooth and Unsmoothed Mesh
Holy balls the detailing took the life outta me today. It is now blade three of five modeled out and possibly a two more!

Wednesday, February 19, 2014

Daggerville

Rendered in Keyshot
Sickle Blade
Smooth and Unsmoothed Mesh
Decided to model another one of the blades from the series of concepts available for Week 6. Planning to work on a third as I have the next few days off at least.

Week 6 Hard Surface Challenge

Rendered in Keyshot
Rendered in Keyshot
Smooth and Unsmoothed Mesh
I missed doing week 5's challenge but to make up for it will do another blade concept!

Sunday, February 9, 2014

Week 4 Hardsurface Polycount Challenge

Rendered in Keyshot 4
3ds Max Clay Render
Smoothed and Unsmoothed Mesh
This whole week I have been far too busy but barely finished the 4th week in the challenge in time for the next one to be available. If I get some free time during the week I may come back to one of these and get it texture ready, if not, well there are always the other personal projects I have taken a break from that seek attention and to wrap up. (The Substance Designer project namely.)

Wednesday, January 29, 2014

Week 3 Hard Surface Challenge

3DS Max render.
Rendered in Keyshot
Smooth and Unsmoothed Wireframes
I think this challenge will be something I plan to do for the foreseeable future!

Saturday, January 25, 2014

Weekly Hard Surface Challenge

Rendered in 3ds Max 2012
Rendered in Keyshot 3.3
As part of the weekly challenge, stayed up with a few guys doing this challenge from Polycount and had a great time and some laughs. Onto the next challenge!