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Showing posts with label dDo. Show all posts
Showing posts with label dDo. Show all posts
Wednesday, March 18, 2015
Conclusion?
Labels:
3D,
dDo,
Environments,
PBR,
Personal Projects,
Quixel,
UE4
Sunday, March 15, 2015
Base Texture Groundwork
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| UE4 |
Now to refine all the textures and to add in extra detail props all over this business!
Labels:
3D,
dDo,
Environments,
PBR,
Personal Projects,
Quixel,
UE4,
WIP
Thursday, March 12, 2015
DFAO Revisited
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| UE4 with DFAO |
Labels:
3D,
dDo,
Environments,
PBR,
Personal Projects,
Quixel,
UE4,
WIP
Tuesday, March 10, 2015
More Progress Yo!
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| UE4 |
Starting to get fleshed out but need to figure out how to properly have curtains that have slight opacity but still receive shadowing from the lighting. This will require further research.
Labels:
3D,
3DS Max,
dDo,
Environments,
Modeling,
PBR,
Personal Projects,
Quixel,
UE4,
WIP
Sunday, February 1, 2015
Throne Room Completion
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| UE4 |
This was the first time I created atlas textures instead of using entirely tiling textures, a first for trying out Distance Field Ambient Occlusion, proper light map density, near proper reflections, using Quixel Suite to texture and a few other things. The next environment I am doing will incorporate what I have learned from this baby.
Onwards!
Labels:
3D,
dDo,
Environments,
PBR,
Personal Projects,
Quixel,
UE4
Saturday, January 31, 2015
Adjustments Galore
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| UE4 |
Labels:
3D,
dDo,
Environments,
PBR,
Personal Projects,
Quixel,
UE4,
WIP
Thursday, January 29, 2015
Texture in Transit
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| UE4 |
The last few days have been spent texturing using Quixel Suite. The program is a time saver and I have begun to understand it better than my last attempt with it texturing the fender. The only thing I want to figure out to applying hand painted textures into the program, if I am unable to I suppose I'll have to do that bit manually.
The texturing isn't exactly where I'd like it right now but this is a good start. I need to desaturate some of the textures but overall my initial plan to save texture space has worked splendidly; the 60 - 70 fps is a plus, so far this is the most optimized environment I have created.
Labels:
3D,
dDo,
Environments,
PBR,
Personal Projects,
Quixel,
UE4,
WIP
Sunday, December 14, 2014
Week 48 Challenge
Labels:
3D,
Challenges,
dDo,
Modeling,
PBR,
Personal Projects,
Photoshop,
Polycount,
Prop Modeling
Sunday, November 16, 2014
First Ddo Run
First attempt at trying out Legacy dDo, so far liking the control and ease of use with this program!
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