Showing posts with label Prop Modeling. Show all posts
Showing posts with label Prop Modeling. Show all posts

Wednesday, January 7, 2015

High Poly Finish

Rendered in 3ds Max
Wireframe
Finished up the high poly for this bad boy and onto the low poly and texturing! Even though this was last week's hard surface challenge I wanted to get this thing finished up and keep at a pace of finishing projects instead of leaving them aside as I did last year.

Sunday, January 4, 2015

First Model of the Year

Rendered in 3ds Max
To start off the year decided to make this week's Hard Surface challenge model. Still a work in progress but nearly there.

Sunday, December 14, 2014

Week 48 Challenge

dDo
dDo
Rendered in 3ds Max
First time I have tried using the latest dDo and color me impressed.

Friday, December 12, 2014

Hard Surface Challenge Week 48

Rendered in 3ds Max
One more thing to model and I can start the low poly and texturing of this bad boy. This electric guitar will be the first time I try out the new version of dDo!

Sunday, November 16, 2014

First Ddo Run





First attempt at trying out Legacy dDo, so far liking the control and ease of use with this program!

Friday, November 14, 2014

Prop Model Grind



Decided to get back into the weekly prop modeling thread on polycount. This time, I will attempt to also texture and import the models I create into UE4 to further help my learning of the engine and to deviate a bit from what I've been doing.

The next environment will be sci-fi as the last project was identical in how it looked when I compared the two together.

Sunday, November 9, 2014

Small Break


I will be taking a breather after this update to reflect on what I have done so far. Currently figuring out how to create shrubbery that will be a higher quality than I am used to doing and will need to wait till I get my hands on SpeedTree.

Textured a few more bits and added subtle grime here and there to the scene but will move on to another project. This was always intended to be a quick environment to facilitate learning new techniques like 4 way blend textures.

Thursday, November 6, 2014

Level Grinding the Night Study



Replaced temp textures and figured out what was up with the 4 way blend textures. Last big part of the project is adding in all the plant life and finalizing the grime on the piece.

Sunday, November 2, 2014

A Night Study That Fits the Name


After spending an uncomfortable amount of time I realized to get it to be night I just had to rotate the light source and turn it off. I still need to adjust the intensity of the pseudo emissive lights and figure out why the 4 way blend material isn't being nice to me but inching closer to some kind of state of finish.

Friday, October 31, 2014

Night Study That Isn't Exactly Night Yet


Adding more props and set up basic textures and shaders all over this business. The new aspect I have never attempted before is creating a 4 way texture blend material on the walls, something new and exciting that should spice up the clean look of this environment so far!

Sunday, October 26, 2014

Night Study Progress


Another environment that I've been working on. This will be a long project in getting the texturing to be something that I will be satisfied with but for the most part the models are done save for tiny detail props and deciding what to do with the roofing.

Thursday, May 29, 2014

Modern Home Texture Sample

Small part of the atlas.
It has been awhile since I posted but every day I've chipped away at the environment and finally am creating an atlas texture for the books that'll house various parts of the place.

Found a cool Cthulian font and some nice borders to create the spinal part of the books, still need to make the covers, backside, and what the open pages would look like. So far I have enjoyed creating this immensely and aim to put this amount of detail throughout.

Tuesday, April 22, 2014

UE4 Goodness

UE4 Render
Another asset placed into the tiny scene. I think I'll switch gears and get back to doing the weekly hard surface challenge again.

Monday, April 7, 2014

Week 12 Update

Keyshot Render
Clay Render
Wireframe
After some critiques updated the mesh and rendered the puppies one more time.

Saturday, April 5, 2014

Week 12 Challenge

Keyshot Render
3ds Max Clay Render
Wireframe
Barely finished this week's concept but going to see if I can try to render the following several challenges differently, maybe even render in engine as practice. Had to render the wireframe multiple times since parts of the mesh would have the push modifier applied to it instead of the wireframe; this went on for far longer than I'd like so decided to say forget it and leave it as it is now.

Saturday, March 29, 2014

Week 11 Wrapup

Clay Render
Wireframe
Work has been kept me busy but managed to plow through the rest of the model for the most part. Onto week 12!

Monday, March 24, 2014

Week 11 Challenge

Microphone Progress
Nearly done with this week's model, only need to model out the wiring and I should be done with it.

Saturday, March 15, 2014

Week 9 Update

Keyshot Render
Smooth and Unsmoothed Wires
I updated the model based off some critiques with my proportions versus the original reference image.

Monday, March 10, 2014

Wednesday, March 5, 2014

Week 8 Hard Surface Challenge

Keyshot Render
Smooth Clay Render
Unsmoothed Clay Render
Managed to finish week 8's assignment earlier than before. Soon will be starting up another challenge: the monthly noob environment challenge on Polycount, I have been itching to do a big scene again and looks like my calling has come.