Showing posts with label Photoshop. Show all posts
Showing posts with label Photoshop. Show all posts

Sunday, September 13, 2015

Classroom Hallway

Unity5
Another fresh start on a new project. This particular one is vastly different in many ways from previous endeavors: for one, I have to use Maya, second, utilize Unity5 and work from there. An ultimate challenge for preparation on the new job next month and immersing my mind into using both programs!

Thursday, March 5, 2015

Texturing the Office

UE4
Started texturing this today after spending a great part of yesterday setting up the rendering process of the AO, World Space, and Normals for several assets. This time around I will spend more time on how I texture this environment as I am trying to create a "dirty" look but keep it in a state of use. I struggle to understand it but maybe as I work on this and the throne room something will click.

Sunday, December 14, 2014

Week 48 Challenge

dDo
dDo
Rendered in 3ds Max
First time I have tried using the latest dDo and color me impressed.

Thursday, May 29, 2014

Modern Home Texture Sample

Small part of the atlas.
It has been awhile since I posted but every day I've chipped away at the environment and finally am creating an atlas texture for the books that'll house various parts of the place.

Found a cool Cthulian font and some nice borders to create the spinal part of the books, still need to make the covers, backside, and what the open pages would look like. So far I have enjoyed creating this immensely and aim to put this amount of detail throughout.