Showing posts with label Maya. Show all posts
Showing posts with label Maya. Show all posts

Tuesday, October 6, 2015

Comparisons

UE4
It took me a bit to convert the assets to Unreal ready but already the difference is substantial. Making preview builds only takes at most 5 minutes, in comparison to Unity's minimum of two hours, and not only that either. The PBR quality between the two engines are vast in the look when it comes to lighting; I could write more on this but so far, at least the current version of Unity, has many limitations that make it difficult to appreciate.

Friday, October 2, 2015

Enlighten Nightmare

Unity5
After so many days wrecking my brain in understanding the Enlighten engine in Unity I am near wit's end on this thing. I had to turn off the terrain I made, set all lighting parameters as low as it could go, even making each section of the environment into system chunks, breaking up large meshes, and other things to see if the baking would speed up.

Alas, it did in a sense: what took five hours went down to two.

Again, this was just a test bake on seeing what things look like but at this point I may take a breather and reconsider just porting this shiz into UE4. I will have to redo the textures as they will not be a clean port but in the grand scheme of this I can say that I wish the Beast engine was still a part of Unity.

The common thread I found online is that the bake times are too time consuming for quite a few users and that does not instill confidence in me on how to get decent lighting in the environment.

Monday, September 21, 2015

Non Non Biyori Progress

Unity5
Finished measuring the interior of this school building along with adjusting the initial atlas and tileable textures to unify the scene. The major thing to work on is the roof and setting up the exterior section of the map, maybe even create tileable glass materials instead of the default ones I set up.

Tuesday, September 15, 2015

Quick Progress

Unity5
So far the Maya and Unity study is going smoothly, I am finding a rhythm that is working out and making the transition from 3dsmax to Maya less of a head ache than I anticipated.

Sunday, September 13, 2015

Classroom Hallway

Unity5
Another fresh start on a new project. This particular one is vastly different in many ways from previous endeavors: for one, I have to use Maya, second, utilize Unity5 and work from there. An ultimate challenge for preparation on the new job next month and immersing my mind into using both programs!