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Showing posts with label Quixel. Show all posts
Showing posts with label Quixel. Show all posts
Tuesday, June 14, 2016
Texturing the Railroad Scene.
Labels:
3D,
Environments,
PBR,
Personal Projects,
Quixel,
UE4,
WIP
Monday, May 9, 2016
Speedtree
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| UE4 |
Will still need to model more bits and then refining along with texturing!
Labels:
3D,
Environments,
PBR,
Personal Projects,
Quixel,
UE4,
WIP
Monday, January 4, 2016
Non Non Biyori Hiatus
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| UE4 |
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| UE4 |
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| UE4 |
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| UE4 |
I'll probably stick with smaller projects and continue to understand the latest Quixel Suite; the next thing is trying to mirror the workflow of Outpost 23 and the Scifi Hallway example. I should try to make it as procedural as possible to attain greater framerates.
Labels:
3D,
Environments,
PBR,
Personal Projects,
Quixel,
UE4,
Unreal Engine
Thursday, October 22, 2015
Exterior Structure
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| UE4 |
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| UE4 |
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| UE4 |
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| UE4 |
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| UE4 |
Labels:
3D,
Environments,
PBR,
Personal Projects,
Quixel,
UE4
Tuesday, October 6, 2015
Comparisons
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| UE4 |
Labels:
3D,
Environments,
Maya,
PBR,
Personal Projects,
Quixel,
UE4,
WIP
Friday, October 2, 2015
Enlighten Nightmare
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| Unity5 |
Alas, it did in a sense: what took five hours went down to two.
Again, this was just a test bake on seeing what things look like but at this point I may take a breather and reconsider just porting this shiz into UE4. I will have to redo the textures as they will not be a clean port but in the grand scheme of this I can say that I wish the Beast engine was still a part of Unity.
The common thread I found online is that the bake times are too time consuming for quite a few users and that does not instill confidence in me on how to get decent lighting in the environment.
Labels:
3D,
Environments,
Maya,
PBR,
Personal Projects,
Quixel,
Unity5,
WIP
Monday, September 21, 2015
Non Non Biyori Progress
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| Unity5 |
Labels:
3D,
Environments,
Maya,
PBR,
Personal Projects,
Quixel,
Unity5,
WIP
Tuesday, September 15, 2015
Quick Progress
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| Unity5 |
Labels:
3D,
Environments,
Maya,
PBR,
Personal Projects,
Quixel,
Unity5,
WIP
Sunday, September 13, 2015
Classroom Hallway
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| Unity5 |
Labels:
3D,
Environments,
Maya,
PBR,
Personal Projects,
Photoshop,
Quixel,
Unity5,
WIP
Thursday, September 10, 2015
Spiral Dream Complete
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| UE4 |
Labels:
3D,
Environments,
Modeling,
PBR,
Personal Projects,
Quixel,
UE4
Tuesday, September 8, 2015
Detail Props
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| UE4 |
Labels:
3D,
Environments,
Modeling,
PBR,
Personal Projects,
Quixel,
UE4,
WIP
Monday, September 7, 2015
Overdue Update
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| UE4 |
Over the weekend I spent rendering over 70 props and started the texture process for all of it today. Once that is in a final stage I will spend more time placing assets around this scene before doing the last bits of texturing and prop making, then and only by that point, will I be nearing completion on this project.
Labels:
3D,
3DS Max,
Environments,
PBR,
Personal Projects,
Quixel,
UE4,
WIP
Friday, August 14, 2015
One Atlas Down
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| UE4 |
Labels:
3D,
3DS Max,
Environments,
PBR,
Personal Projects,
Quixel,
WIP
Wednesday, July 22, 2015
Squatter's Bastion
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| UE4 |
Labels:
3D,
3DS Max,
Environments,
PBR,
Personal Projects,
Quixel,
UE4,
WIP
Thursday, July 16, 2015
Back to the Spiral
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| UE4 |
This will be the first time I use the spline mesh blueprint to create wiring and cabling; if this works out the sci-fi piece will be a whole mess easier to model than I had previously anticipated.
Labels:
3D,
3DS Max,
Environments,
PBR,
Personal Projects,
Quixel,
UE4,
WIP
Monday, June 29, 2015
Last Day Before Vacation
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| UE4 |
Labels:
3D,
Environments,
PBR,
Personal Projects,
Quixel,
UE4,
WIP
Friday, June 26, 2015
Another Environment Completed
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| UE4 |
The upcoming project I plan to push my lighting capabilities and utilize the layered material system for the whole mini environment. It should be relatively quick to make in comparison to this but it is in preparation for the sci fi concept art that I want to tackle.
Forward march!
Labels:
3D,
Environments,
PBR,
Personal Projects,
Quixel,
UE4
Friday, June 19, 2015
Nearing the Finale
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| UE4 |
Labels:
3D,
Environments,
PBR,
Personal Projects,
Quixel,
UE4
Tuesday, June 16, 2015
Texture Updates and Lighting Changes
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| UE4 |
Labels:
3D,
Environments,
PBR,
Personal Projects,
Quixel,
UE4,
WIP
Saturday, June 13, 2015
UE4 4.8
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| UE4 |
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