Showing posts with label Animation. Show all posts
Showing posts with label Animation. Show all posts

Monday, September 22, 2014

Lucina Debut


The latest animation project: this one dealt with rigging Lucina and the Dalek. Here I experimented with special effects like reflections and SSAO along with modeling a stage and importing into the program. The next item to prefect is adjusting the rigs for Lucina and Leopold along with a new animation at some point.

Friday, August 29, 2014

Crazy Miku Train


I decided to continue learning the Miku animation engine and editor for the foreseeable future. Took another model from the Polycount art giveaway and rigged it; learned a ton on how to create rigs that can use pre-existing motion data, even got the special effects and stage working correctly over the past few days.

Thursday, August 21, 2014

Leopold and Miku

I couldn't help myself and ended up learning how to rig, weight, and create facial animations for a character model that I obtained via polycount.

At first the PMX Editor was daunting but I ended up learning a great deal thanks to the Miku model as reference. Without it creating the rig for this guy wouldn't taken far longer to learn via trail and error as tutorials for the program are a few years old.

Saturday, August 16, 2014

Miku Does the Parov


Finished the cleanup of this animation project!

Now onto actually working on the environment that I've placed on the backburner.

Monday, August 4, 2014

Parov Dance WIP

Decided to work on another animation instead of going to the environment as I think a rework of it is necessary to feel the motivation to work on it.

Started working on this dance last week and it is just 30 seconds of the total animation. This is an extra challenge as it is more than double the amount of frames and far faster motions than the previous dance.

Sunday, July 27, 2014

Miku Dance Complete


Managed to finish everything for this animation and now moving towards other projects!

Friday, July 25, 2014

Hand Animation Hell


All of today was devoted to animating the hands: mission accomplished, my soul can recuperate for now.

Next on the list is to tweak areas of the animation and onto the face movements before calling her finished!

Wednesday, July 23, 2014

Cleaning Up Animation

Progress on tightening the animation in several sections. Will continue to do so till it is in an acceptable spot for me to feel content with it.

Monday, July 21, 2014

A New Path

I decided to pursue a long ambition of mine, long stowed away in the back of my mind and low on the laundry list of things to learn and do: animation. While working in tandem with the modern home environment I slowly animated different things using the MikuMikuDance program as it was strictly an animation only engine allowing me to practice my animation skills.

The video below is the latest animation and I continue to polish the frames till it gets to a state of being rock solid. However long it takes I will get 'er done and move on to new animations. Currently working on a new environment as well so the 3D realm is still burning with a creative fire.