At first the PMX Editor was daunting but I ended up learning a great deal thanks to the Miku model as reference. Without it creating the rig for this guy wouldn't taken far longer to learn via trail and error as tutorials for the program are a few years old.
Showing posts with label Characters. Show all posts
Showing posts with label Characters. Show all posts
Thursday, August 21, 2014
Leopold and Miku
At first the PMX Editor was daunting but I ended up learning a great deal thanks to the Miku model as reference. Without it creating the rig for this guy wouldn't taken far longer to learn via trail and error as tutorials for the program are a few years old.
Thursday, January 16, 2014
Dalek Study
Posting a shot of the progress with the Dalek texturing through Substance Designer. I'll have to go back into the model to fix the seams with the spheres, mostly going to rotate them to hide 'em, then rebake the maps. At this point much of the graph is set up but still need to work on a few areas and spend some time immersing with how to create some proper specular in the program.
Saturday, October 19, 2013
Bu Bot Family
Thursday, July 18, 2013
Doctor Who: Dalek High Poly
Sunday, September 9, 2012
Robot Dancer
The goal of this model was to see how far I could model a high poly of and experiment with switching from dense to smooth in the amount of modeled detail. Made in 3ds Max and rendered with metal shaders.
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