Showing posts with label Doctor Who. Show all posts
Showing posts with label Doctor Who. Show all posts
Sunday, January 19, 2014
Doctor Who Shenanigans
Tweaked the graph network for the Dalek and brought the Tardis I created awhile ago into Substance for a small environment piece that smacked my imagination last night while working between the two. Thanks to the Tardis, I experimented with more aspects of the numerous material filters and have a better idea about baking height and normal maps within the program.
Thursday, January 16, 2014
Dalek Study
Posting a shot of the progress with the Dalek texturing through Substance Designer. I'll have to go back into the model to fix the seams with the spheres, mostly going to rotate them to hide 'em, then rebake the maps. At this point much of the graph is set up but still need to work on a few areas and spend some time immersing with how to create some proper specular in the program.
Wednesday, October 16, 2013
Updates, Keyshot, and Daleks
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| Rendered in Keyshot |
I'd like to take this chance to post up some experiments with Keyshot. This was the first time I've tried assigning multiple material IDs and so far has worked. Tried out several materials from the massive library and stayed in the brass metal category, with a few exceptions like rubber, frosted glass, red glass, and some steel materials.
Eventually I'll try adding textures on top of the materials to see what effects I can get. My main goal is to make models where I can utilize both the high and low poly meshes; this is causing me to be more considerate of how I model a high poly and to try making the low first, unwrap, then create a high from that. That'll be the next model though, but, the idea is there somewhere along the way.
Also, worked on this Dalek in celebration of the 50th anniversary approaching next month, love to see some old faces again.
Thursday, July 18, 2013
Doctor Who: Dalek High Poly
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