Showing posts with label Substance Designer. Show all posts
Showing posts with label Substance Designer. Show all posts
Sunday, January 19, 2014
Doctor Who Shenanigans
Tweaked the graph network for the Dalek and brought the Tardis I created awhile ago into Substance for a small environment piece that smacked my imagination last night while working between the two. Thanks to the Tardis, I experimented with more aspects of the numerous material filters and have a better idea about baking height and normal maps within the program.
Thursday, January 16, 2014
Dalek Study
Posting a shot of the progress with the Dalek texturing through Substance Designer. I'll have to go back into the model to fix the seams with the spheres, mostly going to rotate them to hide 'em, then rebake the maps. At this point much of the graph is set up but still need to work on a few areas and spend some time immersing with how to create some proper specular in the program.
Friday, December 27, 2013
Substance Designer Study
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| Rendered in UDK |
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| Rendered in UDK |
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| Rendered in UDK |
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| Generated Textures from Substance |
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| Graph Network for Railcar |
In hindsight I would've done a few things differently but I am eager to move on to another WIP and use Substance for that puppy. This is only Substance 3.7.1 but the ease of consolidating the majority of the texturing process into one program makes using this program for future projects appealing.
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