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Monday, May 18, 2015
Bookscatter Script
Labels:
3D,
3DS Max,
Environments,
PBR,
Personal Projects,
Quixel,
UE4,
WIP
Sunday, May 17, 2015
Tileable Textures
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| UE4 |
Labels:
3D,
3DS Max,
Environments,
PBR,
Personal Projects,
Quixel,
UE4,
WIP
Thursday, May 14, 2015
Art Test
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| UE4 |
What I took from the art test was that I should practice doing a mixture of tiled and atlas textures to quickly get the environment up and running. Maybe some project in the future I will return to only creating atlas textures first and then modeling it around that.
Labels:
3D,
3DS Max,
Environments,
Modeling,
PBR,
Personal Projects,
Quixel,
UE4,
WIP
Monday, May 4, 2015
Start of the New
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| UE4 |
Labels:
3D,
3DS Max,
Environments,
PBR,
Personal Projects,
UE4,
WIP
Monday, April 27, 2015
Production Lighting
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| UE4 |
I now know that the method I chose for the material setup may be what I use for the foreseeable future.
Labels:
3D,
Environments,
PBR,
Personal Projects,
Quixel,
UE4
Saturday, April 25, 2015
Throne Room Feedback
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| UE4 |
After some deliberation I decided to convert the chairs and candle holders back to individual meshes with LODs instead of merged as one actor as the DFAO was not rendering properly. Apparently large objects are a no no as it works best with individual meshes that are not too large in terms of screen space. The scene is still GPU heavy but that is part of using DFAO to get the shadowing effects I am looking for.
Thursday, April 23, 2015
Another Project Completed
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| UE4 |
The main issue I came across was the fact that DFAO in this scene was GPU heavy and in future projects I'll need to reconsider using it or find ways to somehow optimize the scene while still having the option of enabling it. This was also the first time I tried Merging Actors and for the most part helped in keeping the draw count manageable for this environment.
Onto the next project!
Labels:
3D,
Environments,
PBR,
Personal Projects,
Quixel,
UE4
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