Monday, April 25, 2016

Smaller Scale Project

UE4
It has been some time and I have grown accustomed to the work schedule. I think it is time to start on another personal project and this time it will be far smaller than previous ones. This is a test to see how much I have learned and how it could be utilized into this project.

Monday, January 4, 2016

Non Non Biyori Hiatus

UE4
UE4
UE4
UE4
I'm going to take a break from this till I upgrade my rig. Currently takes too long to load up this project and when I finally had a direction with the textures.

I'll probably stick with smaller projects and continue to understand the latest Quixel Suite; the next thing is trying to mirror the workflow of Outpost 23 and the Scifi Hallway example. I should try to make it as procedural as possible to attain greater framerates.

Thursday, October 22, 2015

Exterior Structure

UE4 
UE4 
UE4 
UE4 
UE4 
I got around to brandishing the exterior and the ceiling broke my back for a bit as I was learning the baking process for Maya. Now that the final layout of the structure is complete I can move on to building the outer area and sculpting more of the terrain out among other things.

Tuesday, October 6, 2015

Comparisons

UE4
It took me a bit to convert the assets to Unreal ready but already the difference is substantial. Making preview builds only takes at most 5 minutes, in comparison to Unity's minimum of two hours, and not only that either. The PBR quality between the two engines are vast in the look when it comes to lighting; I could write more on this but so far, at least the current version of Unity, has many limitations that make it difficult to appreciate.

Friday, October 2, 2015

Enlighten Nightmare

Unity5
After so many days wrecking my brain in understanding the Enlighten engine in Unity I am near wit's end on this thing. I had to turn off the terrain I made, set all lighting parameters as low as it could go, even making each section of the environment into system chunks, breaking up large meshes, and other things to see if the baking would speed up.

Alas, it did in a sense: what took five hours went down to two.

Again, this was just a test bake on seeing what things look like but at this point I may take a breather and reconsider just porting this shiz into UE4. I will have to redo the textures as they will not be a clean port but in the grand scheme of this I can say that I wish the Beast engine was still a part of Unity.

The common thread I found online is that the bake times are too time consuming for quite a few users and that does not instill confidence in me on how to get decent lighting in the environment.

Monday, September 21, 2015

Non Non Biyori Progress

Unity5
Finished measuring the interior of this school building along with adjusting the initial atlas and tileable textures to unify the scene. The major thing to work on is the roof and setting up the exterior section of the map, maybe even create tileable glass materials instead of the default ones I set up.

Tuesday, September 15, 2015

Quick Progress

Unity5
So far the Maya and Unity study is going smoothly, I am finding a rhythm that is working out and making the transition from 3dsmax to Maya less of a head ache than I anticipated.