UE4 |
Saturday, February 28, 2015
Delays But Some Progress
Labels:
3D,
3DS Max,
Environments,
Modeling,
Personal Projects,
UE4,
WIP
Sunday, February 15, 2015
Doctor Office Progress
UE4 |
Labels:
3D,
3DS Max,
Environments,
PBR,
Personal Projects,
UE4,
WIP
Thursday, February 12, 2015
New Environment, New Things to Refine
I took a week break to let my mind detach itself from the Throne Room environment. I got some good critiques on polycount and will revisit the lighting for it when I finish this current environment that I am now on.
This is far smaller scale but again I will build on what I now know and improve: the biggest thing is lighting composition. The major modeling elements are placed in, with high polys done for 'em, and to just populate the piece with small props and really work on getting the hyper realistic look that I desire to achieve.
At some point a future project will involve animating Miku again as I've been itching to animate a character again.
Labels:
3D,
3DS Max,
Environments,
Modeling,
PBR,
Personal Projects,
UE4,
WIP
Sunday, February 1, 2015
Throne Room Completion
UE4 |
This was the first time I created atlas textures instead of using entirely tiling textures, a first for trying out Distance Field Ambient Occlusion, proper light map density, near proper reflections, using Quixel Suite to texture and a few other things. The next environment I am doing will incorporate what I have learned from this baby.
Onwards!
Labels:
3D,
dDo,
Environments,
PBR,
Personal Projects,
Quixel,
UE4
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