Managed to finish week 8's assignment earlier than before. Soon will be starting up another challenge: the monthly noob environment challenge on Polycount, I have been itching to do a big scene again and looks like my calling has come.
Managed to get this piece to this point and it was incredibly challenging. First time I've made something like this and learned a tremendous amount while modeling it. At some point if I have time I will try to make an asset game ready.
Decided to model another one of the blades from the series of concepts available for Week 6. Planning to work on a third as I have the next few days off at least.
This whole week I have been far too busy but barely finished the 4th week in the challenge in time for the next one to be available. If I get some free time during the week I may come back to one of these and get it texture ready, if not, well there are always the other personal projects I have taken a break from that seek attention and to wrap up. (The Substance Designer project namely.)
This part of the Weekly Hard Surface Challenge was actually week 1's assignment but decided to work on this one because of how complex the shape was. Quite a challenging piece.