Saturday, April 5, 2014

Week 12 Challenge

Keyshot Render
3ds Max Clay Render
Wireframe
Barely finished this week's concept but going to see if I can try to render the following several challenges differently, maybe even render in engine as practice. Had to render the wireframe multiple times since parts of the mesh would have the push modifier applied to it instead of the wireframe; this went on for far longer than I'd like so decided to say forget it and leave it as it is now.

Saturday, March 29, 2014

Week 11 Wrapup

Clay Render
Wireframe
Work has been kept me busy but managed to plow through the rest of the model for the most part. Onto week 12!

Monday, March 24, 2014

Week 11 Challenge

Microphone Progress
Nearly done with this week's model, only need to model out the wiring and I should be done with it.

Saturday, March 15, 2014

Week 9 Update

Keyshot Render
Smooth and Unsmoothed Wires
I updated the model based off some critiques with my proportions versus the original reference image.

Monday, March 10, 2014

Wednesday, March 5, 2014

Week 8 Hard Surface Challenge

Keyshot Render
Smooth Clay Render
Unsmoothed Clay Render
Managed to finish week 8's assignment earlier than before. Soon will be starting up another challenge: the monthly noob environment challenge on Polycount, I have been itching to do a big scene again and looks like my calling has come.

Saturday, March 1, 2014

Week 7 Hard Surface Challenge

Keyshot Render

Smooth Wire Render
Managed to get this piece to this point and it was incredibly challenging. First time I've made something like this and learned a tremendous amount while modeling it. At some point if I have time I will try to make an asset game ready.