I am taking it a bit steady on this project by doing at least 3 tasks each day, if I feel up to it I do more than that to maintain a quality bar of some sort.
Decided to change the color of the walls to a whiter color but keeping the previous colors to the roof. There are more rooms to this house but will save those shots for later.
The past two weeks I have taken a breather from the hard surface challenge and decided to create an environment of my own to pass the time. This'll be for a long while and slowly chipping away at it and adding details here and there each day. A daily goal is to model at least a couple of assets that I jot down in an ever expanding list of things to do.
The goal is to get this environment to a state that I feel is worthy of the skill set I have attained so far.
Another asset that I had previously modeled, and then, optimized for the Unreal Engine. Essentially copied and pasted some of the macro variation nodes from one material and inserted the baked maps into a new material to see how it would turn out. Will pump out more of these, and maybe if the environment leans to it, I will flesh out some kind of mini scene and transition out the UE4 assets.
I decided to take a slight break from the hard surface challenge to bring some of the assets I've modeled so far into an engine that utilizes the PBR system. I am still getting accustomed to the subtleties of UE4 but will continue to push through it so that I can eventually add some of these assets onto my portfolio.