Monday, May 12, 2014

Steady Progress

UE4 Render
I am taking it a bit steady on this project by doing at least 3 tasks each day, if I feel up to it I do more than that to maintain a quality bar of some sort.

Decided to change the color of the walls to a whiter color but keeping the previous colors to the roof. There are more rooms to this house but will save those shots for later.

Wednesday, May 7, 2014

Recent Absence


The past two weeks I have taken a breather from the hard surface challenge and decided to create an environment of my own to pass the time. This'll be for a long while and slowly chipping away at it and adding details here and there each day. A daily goal is to model at least a couple of assets that I jot down in an ever expanding list of things to do.

The goal is to get this environment to a state that I feel is worthy of the skill set I have attained so far.

Tuesday, April 22, 2014

UE4 Goodness

UE4 Render
Another asset placed into the tiny scene. I think I'll switch gears and get back to doing the weekly hard surface challenge again.

Sunday, April 20, 2014

Yet Again UE4!

UE4 Render
Another asset that I had previously modeled, and then, optimized for the Unreal Engine. Essentially copied and pasted some of the macro variation nodes from one material and inserted the baked maps into a new material to see how it would turn out. Will pump out more of these, and maybe if the environment leans to it, I will flesh out some kind of mini scene and transition out the UE4 assets.

Saturday, April 19, 2014

UE4 Work

UE4 Render
I decided to take a slight break from the hard surface challenge to bring some of the assets I've modeled so far into an engine that utilizes the PBR system. I am still getting accustomed to the subtleties of UE4 but will continue to push through it so that I can eventually add some of these assets onto my portfolio.

Sunday, April 13, 2014

UE4 Madness

UE4
Got a copy of UE4 and so far loving how the engine handles PBR, materials, well, many things really.

I followed a tutorial for the most part but this will be my test environment for trying out new techniques.

Monday, April 7, 2014

Week 12 Update

Keyshot Render
Clay Render
Wireframe
After some critiques updated the mesh and rendered the puppies one more time.