
Friday, July 11, 2014
Elusive Finish?!

Labels:
3D,
3DS Max,
Cthulu Mythos,
Environments,
Modeling,
Occult,
PBR,
Personal Projects,
UE4
Tuesday, June 24, 2014
Fleshing Out the House
Still going at it with this environment, still feel that I need to add more detail props and flush out the exterior section of this home. The to do list keeps on expanding!
Labels:
3D,
3DS Max,
Cthulu Mythos,
Environments,
Modeling,
Occult,
PBR,
Personal Projects,
UE4
Tuesday, June 3, 2014
Modern Home Progression
Thought I'd screen some caps of various sections of the home in transit to some completish state. The addition of the book atlas worked out better than expected and marked the first time I made one using a grid system.
The next atlas will be for plants and that'll be a challenge, I've barely created foliage but it'll help liven up the place.
Thursday, May 29, 2014
Modern Home Texture Sample
![]() |
| Small part of the atlas. |
Found a cool Cthulian font and some nice borders to create the spinal part of the books, still need to make the covers, backside, and what the open pages would look like. So far I have enjoyed creating this immensely and aim to put this amount of detail throughout.
Monday, May 19, 2014
Blocking Out the House
I've begun to detail out the several sections of the environment with minor props. Last night I had an epiphany on how to adjust the Box and Sphere Reflection Captures that had stumped me for awhile: did not know I could adjust the scale to fit within the parameters that I wanted.
I only baked preview lighting so there are notable shading errors in some of the screenshots. There are also reflections on the glass material that do not accurately portray what I desire so that is another task on the ever expanding list of things to do on this bad boy.
Labels:
3D,
Environments,
Modeling,
PBR,
Personal Projects,
UE4
Monday, May 12, 2014
Steady Progress
![]() |
| UE4 Render |
Decided to change the color of the walls to a whiter color but keeping the previous colors to the roof. There are more rooms to this house but will save those shots for later.
Labels:
3D,
Environments,
Modeling,
PBR,
Personal Projects,
UE4
Wednesday, May 7, 2014
Recent Absence
The past two weeks I have taken a breather from the hard surface challenge and decided to create an environment of my own to pass the time. This'll be for a long while and slowly chipping away at it and adding details here and there each day. A daily goal is to model at least a couple of assets that I jot down in an ever expanding list of things to do.
The goal is to get this environment to a state that I feel is worthy of the skill set I have attained so far.
Labels:
3D,
3DS Max,
Environments,
Modeling,
PBR,
Personal Projects,
UE4
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