Wednesday, October 16, 2013

Updates, Keyshot, and Daleks

Rendered in Keyshot
Finally, I have created an official website for my work. Now, this blog can be made into just a dump for artwork not worthy enough to be put on the portfolio, real reason is the limited space available with a free account under CarbonMade.

I'd like to take this chance to post up some experiments with Keyshot. This was the first time I've tried assigning multiple material IDs and so far has worked. Tried out several materials from the massive library and stayed in the brass metal category, with a few exceptions like rubber, frosted glass, red glass, and some steel materials.

Eventually I'll try adding textures on top of the materials to see what effects I can get. My main goal is to make models where I can utilize both the high and low poly meshes; this is causing me to be more considerate of how I model a high poly and to try making the low first, unwrap, then create a high from that. That'll be the next model though, but, the idea is there somewhere along the way.

Also, worked on this Dalek in celebration of the 50th anniversary approaching next month, love to see some old faces again.

Thursday, July 18, 2013

Doctor Who: Dalek High Poly

Modeled and rendered in 3ds Max 2012
As part of the drive to continue pushing high poly modeling I decided to choose one of my favorite villains in the Doctor Who series: a Dalek.

Sunday, July 14, 2013

High Poly Rapier

Rendered in Keyshot
Rendered in Keyshot
Made this over the weekend as a test to see how far I've come in modeling something simple and playing with the idea of 70% plain and 30% with detail.

Sunday, June 2, 2013

BlastPoints Assets
















Finally got these renders prepared and set up! These renders are assets that I created for the company Pub Games and their game, BlastPoints, which can be found in the Google Play store!

All textures provided by Pub Games and all models created by me.

Sunday, January 13, 2013

Primal Carnage Asset Dump

Rendered in Marmoset
Rendered in Marmoset
Rendered in Marmoset

Rendered in Marmoset
Rendered in Marmoset
Rendered in Marmoset
Rendered in Marmoset
Rendered in Marmoset
These assets are some of the few props I made from scratch at Lukewarm Media. Most of my time there last year was collision work and level building.

Saturday, September 22, 2012

The Tardis

Rendered in Marmoset
In celebration of today's episode of Doctor Who I finally finished this baby up!

Sunday, September 9, 2012

Robot Dancer


The goal of this model was to see how far I could model a high poly of and experiment with switching from dense to smooth in the amount of modeled detail. Made in 3ds Max and rendered with metal shaders.