Sunday, November 24, 2013

Fleeting Memory Progress

Screencap from Unity3D
A small preview of the environment I have been fleshing out and experimenting with in Unity. So far I model a few props here and there each day and recently found this amazing skybox script that produced the results of the sky shown in the screen. No finalized lighting yet but this piece is to explore and push certain themes that sprang from a scene from Hayao Miyazaki's Spirited Away, some concept art of a floating house, and a song from Two Steps From Hell titled "Forgotten September."

Saturday, October 19, 2013

Bu Bot Family

Rendered in Keyshot
Based on a Jake Parker robot illustration, who by the way dig many of his robot designs, and finished modeling out today. Whenever I finish modeling the high poly of another Jake Parker robot I will return to the Bu Bots and rig then animate 'em as a side project.

Wednesday, October 16, 2013

Updates, Keyshot, and Daleks

Rendered in Keyshot
Finally, I have created an official website for my work. Now, this blog can be made into just a dump for artwork not worthy enough to be put on the portfolio, real reason is the limited space available with a free account under CarbonMade.

I'd like to take this chance to post up some experiments with Keyshot. This was the first time I've tried assigning multiple material IDs and so far has worked. Tried out several materials from the massive library and stayed in the brass metal category, with a few exceptions like rubber, frosted glass, red glass, and some steel materials.

Eventually I'll try adding textures on top of the materials to see what effects I can get. My main goal is to make models where I can utilize both the high and low poly meshes; this is causing me to be more considerate of how I model a high poly and to try making the low first, unwrap, then create a high from that. That'll be the next model though, but, the idea is there somewhere along the way.

Also, worked on this Dalek in celebration of the 50th anniversary approaching next month, love to see some old faces again.

Thursday, July 18, 2013

Doctor Who: Dalek High Poly

Modeled and rendered in 3ds Max 2012
As part of the drive to continue pushing high poly modeling I decided to choose one of my favorite villains in the Doctor Who series: a Dalek.

Sunday, July 14, 2013

High Poly Rapier

Rendered in Keyshot
Rendered in Keyshot
Made this over the weekend as a test to see how far I've come in modeling something simple and playing with the idea of 70% plain and 30% with detail.

Sunday, June 2, 2013

BlastPoints Assets
















Finally got these renders prepared and set up! These renders are assets that I created for the company Pub Games and their game, BlastPoints, which can be found in the Google Play store!

All textures provided by Pub Games and all models created by me.

Sunday, January 13, 2013

Primal Carnage Asset Dump

Rendered in Marmoset
Rendered in Marmoset
Rendered in Marmoset

Rendered in Marmoset
Rendered in Marmoset
Rendered in Marmoset
Rendered in Marmoset
Rendered in Marmoset
These assets are some of the few props I made from scratch at Lukewarm Media. Most of my time there last year was collision work and level building.