Sunday, November 2, 2014

A Night Study That Fits the Name


After spending an uncomfortable amount of time I realized to get it to be night I just had to rotate the light source and turn it off. I still need to adjust the intensity of the pseudo emissive lights and figure out why the 4 way blend material isn't being nice to me but inching closer to some kind of state of finish.

Friday, October 31, 2014

Night Study That Isn't Exactly Night Yet


Adding more props and set up basic textures and shaders all over this business. The new aspect I have never attempted before is creating a 4 way texture blend material on the walls, something new and exciting that should spice up the clean look of this environment so far!

Sunday, October 26, 2014

Night Study Progress


Another environment that I've been working on. This will be a long project in getting the texturing to be something that I will be satisfied with but for the most part the models are done save for tiny detail props and deciding what to do with the roofing.

Monday, September 22, 2014

Lucina Debut


The latest animation project: this one dealt with rigging Lucina and the Dalek. Here I experimented with special effects like reflections and SSAO along with modeling a stage and importing into the program. The next item to prefect is adjusting the rigs for Lucina and Leopold along with a new animation at some point.

Friday, August 29, 2014

Crazy Miku Train


I decided to continue learning the Miku animation engine and editor for the foreseeable future. Took another model from the Polycount art giveaway and rigged it; learned a ton on how to create rigs that can use pre-existing motion data, even got the special effects and stage working correctly over the past few days.

Thursday, August 21, 2014

Leopold and Miku

I couldn't help myself and ended up learning how to rig, weight, and create facial animations for a character model that I obtained via polycount.

At first the PMX Editor was daunting but I ended up learning a great deal thanks to the Miku model as reference. Without it creating the rig for this guy wouldn't taken far longer to learn via trail and error as tutorials for the program are a few years old.

Saturday, August 16, 2014

Miku Does the Parov


Finished the cleanup of this animation project!

Now onto actually working on the environment that I've placed on the backburner.