Sunday, December 14, 2014

Week 48 Challenge

dDo
dDo
Rendered in 3ds Max
First time I have tried using the latest dDo and color me impressed.

Friday, December 12, 2014

Hard Surface Challenge Week 48

Rendered in 3ds Max
One more thing to model and I can start the low poly and texturing of this bad boy. This electric guitar will be the first time I try out the new version of dDo!

Saturday, November 22, 2014

Sci-fi Goodness


Spent some time on this high poly but this is a small part of the environment that I'm working on.

Sunday, November 16, 2014

First Ddo Run





First attempt at trying out Legacy dDo, so far liking the control and ease of use with this program!

Friday, November 14, 2014

Prop Model Grind



Decided to get back into the weekly prop modeling thread on polycount. This time, I will attempt to also texture and import the models I create into UE4 to further help my learning of the engine and to deviate a bit from what I've been doing.

The next environment will be sci-fi as the last project was identical in how it looked when I compared the two together.

Sunday, November 9, 2014

Small Break


I will be taking a breather after this update to reflect on what I have done so far. Currently figuring out how to create shrubbery that will be a higher quality than I am used to doing and will need to wait till I get my hands on SpeedTree.

Textured a few more bits and added subtle grime here and there to the scene but will move on to another project. This was always intended to be a quick environment to facilitate learning new techniques like 4 way blend textures.

Thursday, November 6, 2014

Level Grinding the Night Study



Replaced temp textures and figured out what was up with the 4 way blend textures. Last big part of the project is adding in all the plant life and finalizing the grime on the piece.