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Rendered in UDK |
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Rendered in UDK |
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Rendered in UDK |
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Generated Textures from Substance |
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Graph Network for Railcar |
After tutorials and experiments with Substance Designer I think I have some idea of how it works. Besides having to bake the normals within Max from a high poly, the AO, diffuse, spec, world normals, and other maps were generated via Substance designer. There was a point I was going to make the leather, rust, and wood graphs by hand but saw that Substance already had graphs that were available and saved me time and pain from doing.
In hindsight I would've done a few things differently but I am eager to move on to another WIP and use Substance for that puppy. This is only Substance 3.7.1 but the ease of consolidating the majority of the texturing process into one program makes using this program for future projects appealing.