Monday, September 21, 2015

Non Non Biyori Progress

Unity5
Finished measuring the interior of this school building along with adjusting the initial atlas and tileable textures to unify the scene. The major thing to work on is the roof and setting up the exterior section of the map, maybe even create tileable glass materials instead of the default ones I set up.

Tuesday, September 15, 2015

Quick Progress

Unity5
So far the Maya and Unity study is going smoothly, I am finding a rhythm that is working out and making the transition from 3dsmax to Maya less of a head ache than I anticipated.

Sunday, September 13, 2015

Classroom Hallway

Unity5
Another fresh start on a new project. This particular one is vastly different in many ways from previous endeavors: for one, I have to use Maya, second, utilize Unity5 and work from there. An ultimate challenge for preparation on the new job next month and immersing my mind into using both programs!

Thursday, September 10, 2015

Spiral Dream Complete

UE4
I think this project is finished. Again, I was at a point where I was wrapping my mind around what else to do and decided to put the last touches on it. Successfully, after the last three projects, I now understand what checkboxes must be set to allow for decals to work; also, this marks an accomplishment of using splines! The sci-fi environment has now became far easier to manage once I get to it.

Tuesday, September 8, 2015

Detail Props

UE4
Finalized the 2nd atlas texture and sprinkled the environment with more detail props. Onto the last batch of assets and tweaking this piece!

Monday, September 7, 2015

Overdue Update

UE4
It has been awhile since I posted an update but still working away at this. Recently was successful in landing a job somewhere, and thus, revitalized me to get this piece done.

Over the weekend I spent rendering over 70 props and started the texture process for all of it today. Once that is in a final stage I will spend more time placing assets around this scene before doing the last bits of texturing and prop making, then and only by that point, will I be nearing completion on this project.