Thursday, May 29, 2014

Modern Home Texture Sample

Small part of the atlas.
It has been awhile since I posted but every day I've chipped away at the environment and finally am creating an atlas texture for the books that'll house various parts of the place.

Found a cool Cthulian font and some nice borders to create the spinal part of the books, still need to make the covers, backside, and what the open pages would look like. So far I have enjoyed creating this immensely and aim to put this amount of detail throughout.

Monday, May 19, 2014

Blocking Out the House






I've begun to detail out the several sections of the environment with minor props. Last night I had an epiphany on how to adjust the Box and Sphere Reflection Captures that had stumped me for awhile: did not know I could adjust the scale to fit within the parameters that I wanted.

I only baked preview lighting so there are notable shading errors in some of the screenshots. There are also reflections on the glass material that do not accurately portray what I desire so that is another task on the ever expanding list of things to do on this bad boy.

Monday, May 12, 2014

Steady Progress

UE4 Render
I am taking it a bit steady on this project by doing at least 3 tasks each day, if I feel up to it I do more than that to maintain a quality bar of some sort.

Decided to change the color of the walls to a whiter color but keeping the previous colors to the roof. There are more rooms to this house but will save those shots for later.

Wednesday, May 7, 2014

Recent Absence


The past two weeks I have taken a breather from the hard surface challenge and decided to create an environment of my own to pass the time. This'll be for a long while and slowly chipping away at it and adding details here and there each day. A daily goal is to model at least a couple of assets that I jot down in an ever expanding list of things to do.

The goal is to get this environment to a state that I feel is worthy of the skill set I have attained so far.