Monday, May 18, 2015

Bookscatter Script

UE4
I found a script that does what I need for this particular environment: take 3d models of books and procedural spread them out based off different parameters for a certain size book shelf. The script is solid and even allows for random resizing between two values, flipping books, and works better with more book variations. At some point will see where I can optimize as clearly the poly count shot through the roof.

Sunday, May 17, 2015

Tileable Textures

UE4
Smacked some tileable textures into this business and some small props before venturing into a ton of book models slathered all over the area!

Thursday, May 14, 2015

Art Test

UE4
I had to take a break from this project as an unexpected art test for a game company came up. Honestly it was probably the most pleasing test I have ever done to date; whether anything comes of it we shall see, till then continuing on this project!

What I took from the art test was that I should practice doing a mixture of tiled and atlas textures to quickly get the environment up and running. Maybe some project in the future I will return to only creating atlas textures first and then modeling it around that.

Monday, May 4, 2015

Start of the New


UE4
This will be a tough project as I will attempt to do hand painting with it. Not sure how exactly PBR will play into this but I may end up doing a fusion of PBR and hand painting. I did a rough test with the Miku model but this will be a long project in practicing something I rarely do.