Friday, August 29, 2014

Crazy Miku Train


I decided to continue learning the Miku animation engine and editor for the foreseeable future. Took another model from the Polycount art giveaway and rigged it; learned a ton on how to create rigs that can use pre-existing motion data, even got the special effects and stage working correctly over the past few days.

Thursday, August 21, 2014

Leopold and Miku

I couldn't help myself and ended up learning how to rig, weight, and create facial animations for a character model that I obtained via polycount.

At first the PMX Editor was daunting but I ended up learning a great deal thanks to the Miku model as reference. Without it creating the rig for this guy wouldn't taken far longer to learn via trail and error as tutorials for the program are a few years old.

Saturday, August 16, 2014

Miku Does the Parov


Finished the cleanup of this animation project!

Now onto actually working on the environment that I've placed on the backburner.

Sunday, August 10, 2014

More Parov Progressions


Fleshed out the rest of the nearly 3 minute animation, now the next tasks are to smooth the animation, animate the hips accordingly, fingers, and for last the face.

Still a ton of work to do but for this month's project it has been going along rather nicely.

Monday, August 4, 2014

Parov Dance WIP

Decided to work on another animation instead of going to the environment as I think a rework of it is necessary to feel the motivation to work on it.

Started working on this dance last week and it is just 30 seconds of the total animation. This is an extra challenge as it is more than double the amount of frames and far faster motions than the previous dance.