Thursday, August 21, 2014

Leopold and Miku

I couldn't help myself and ended up learning how to rig, weight, and create facial animations for a character model that I obtained via polycount.

At first the PMX Editor was daunting but I ended up learning a great deal thanks to the Miku model as reference. Without it creating the rig for this guy wouldn't taken far longer to learn via trail and error as tutorials for the program are a few years old.

No comments:

Post a Comment