Saturday, February 28, 2015

Delays But Some Progress

UE4
The last two weeks I have had company over so progress on this environment has been very slow. There are only a small few props I have to create low and high poly models for and then I can move onto the UV mapping and texturing stage. Starting Monday I should be free of having guests over and back to a good schedule.

Sunday, February 15, 2015

Doctor Office Progress

UE4
All the major elements are now in, at this point I'm just modeling all the minor detail props that'll span the scene. This'll take awhile but I'll keep at it, however, this week will be tough as I have company over so we will see how much I am able to get done.

Thursday, February 12, 2015

New Environment, New Things to Refine



I took a week break to let my mind detach itself from the Throne Room environment. I got some good critiques on polycount and will revisit the lighting for it when I finish this current environment that I am now on.

This is far smaller scale but again I will build on what I now know and improve: the biggest thing is lighting composition. The major modeling elements are placed in, with high polys done for 'em, and to just populate the piece with small props and really work on getting the hyper realistic look that I desire to achieve.

At some point a future project will involve animating Miku again as I've been itching to animate a character again.

Sunday, February 1, 2015

Throne Room Completion

UE4
I think I am at the state where I can call this project finished. I pushed as far as I could in terms of lighting and texturing this piece on top of learning new techniques and strategies when creating environments.

This was the first time I created atlas textures instead of using entirely tiling textures, a first for trying out Distance Field Ambient Occlusion, proper light map density, near proper reflections, using Quixel Suite to texture and a few other things. The next environment I am doing will incorporate what I have learned from this baby.

Onwards!