Sunday, February 1, 2015

Throne Room Completion

UE4
I think I am at the state where I can call this project finished. I pushed as far as I could in terms of lighting and texturing this piece on top of learning new techniques and strategies when creating environments.

This was the first time I created atlas textures instead of using entirely tiling textures, a first for trying out Distance Field Ambient Occlusion, proper light map density, near proper reflections, using Quixel Suite to texture and a few other things. The next environment I am doing will incorporate what I have learned from this baby.

Onwards!

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