Saturday, January 31, 2015

Adjustments Galore

UE4
Made a whole bunch of albedo adjustments in order to keep the brightness levels of the textures within 70% to 100% to let the global illumination light the scene better than in my last update. I only need to add in two more texture adjustments and then I can truly just keep messing around with the lighting till I get something that looks realistic.

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