UE4 |
The last few days have been spent texturing using Quixel Suite. The program is a time saver and I have begun to understand it better than my last attempt with it texturing the fender. The only thing I want to figure out to applying hand painted textures into the program, if I am unable to I suppose I'll have to do that bit manually.
The texturing isn't exactly where I'd like it right now but this is a good start. I need to desaturate some of the textures but overall my initial plan to save texture space has worked splendidly; the 60 - 70 fps is a plus, so far this is the most optimized environment I have created.
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