Monday, May 18, 2015

Bookscatter Script

UE4
I found a script that does what I need for this particular environment: take 3d models of books and procedural spread them out based off different parameters for a certain size book shelf. The script is solid and even allows for random resizing between two values, flipping books, and works better with more book variations. At some point will see where I can optimize as clearly the poly count shot through the roof.

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