Monday, May 19, 2014
Blocking Out the House
I've begun to detail out the several sections of the environment with minor props. Last night I had an epiphany on how to adjust the Box and Sphere Reflection Captures that had stumped me for awhile: did not know I could adjust the scale to fit within the parameters that I wanted.
I only baked preview lighting so there are notable shading errors in some of the screenshots. There are also reflections on the glass material that do not accurately portray what I desire so that is another task on the ever expanding list of things to do on this bad boy.
Labels:
3D,
Environments,
Modeling,
PBR,
Personal Projects,
UE4
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