Thursday, October 22, 2015

Exterior Structure

UE4 
UE4 
UE4 
UE4 
UE4 
I got around to brandishing the exterior and the ceiling broke my back for a bit as I was learning the baking process for Maya. Now that the final layout of the structure is complete I can move on to building the outer area and sculpting more of the terrain out among other things.

Tuesday, October 6, 2015

Comparisons

UE4
It took me a bit to convert the assets to Unreal ready but already the difference is substantial. Making preview builds only takes at most 5 minutes, in comparison to Unity's minimum of two hours, and not only that either. The PBR quality between the two engines are vast in the look when it comes to lighting; I could write more on this but so far, at least the current version of Unity, has many limitations that make it difficult to appreciate.

Friday, October 2, 2015

Enlighten Nightmare

Unity5
After so many days wrecking my brain in understanding the Enlighten engine in Unity I am near wit's end on this thing. I had to turn off the terrain I made, set all lighting parameters as low as it could go, even making each section of the environment into system chunks, breaking up large meshes, and other things to see if the baking would speed up.

Alas, it did in a sense: what took five hours went down to two.

Again, this was just a test bake on seeing what things look like but at this point I may take a breather and reconsider just porting this shiz into UE4. I will have to redo the textures as they will not be a clean port but in the grand scheme of this I can say that I wish the Beast engine was still a part of Unity.

The common thread I found online is that the bake times are too time consuming for quite a few users and that does not instill confidence in me on how to get decent lighting in the environment.