Saturday, April 19, 2014

UE4 Work

UE4 Render
I decided to take a slight break from the hard surface challenge to bring some of the assets I've modeled so far into an engine that utilizes the PBR system. I am still getting accustomed to the subtleties of UE4 but will continue to push through it so that I can eventually add some of these assets onto my portfolio.

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