UE4 |
Monday, June 29, 2015
Last Day Before Vacation
Labels:
3D,
Environments,
PBR,
Personal Projects,
Quixel,
UE4,
WIP
Saturday, June 27, 2015
Spiral Dream: A New Project
UE4 |
Even if I will be away from the computer this baby will be rolling around in my mind!
Labels:
3D,
3DS Max,
Environments,
Modeling,
PBR,
Personal Projects,
UE4,
WIP
Friday, June 26, 2015
Another Environment Completed
UE4 |
The upcoming project I plan to push my lighting capabilities and utilize the layered material system for the whole mini environment. It should be relatively quick to make in comparison to this but it is in preparation for the sci fi concept art that I want to tackle.
Forward march!
Labels:
3D,
Environments,
PBR,
Personal Projects,
Quixel,
UE4
Friday, June 19, 2015
Nearing the Finale
UE4 |
Labels:
3D,
Environments,
PBR,
Personal Projects,
Quixel,
UE4
Tuesday, June 16, 2015
Texture Updates and Lighting Changes
UE4 |
Labels:
3D,
Environments,
PBR,
Personal Projects,
Quixel,
UE4,
WIP
Saturday, June 13, 2015
UE4 4.8
UE4 |
Tuesday, June 9, 2015
New Discovery with UE4
UE4 |
The past few projects I wondered why the lighting was not working correctly on any of the materials I made and was at a loss at how to solve it. With this understanding I think I am getting closer to mastering the PBR pipeline and can push the realism further ahead!
Labels:
3D,
Environments,
PBR,
Personal Projects,
Quixel,
UE4,
WIP
Monday, June 8, 2015
Background Elements Galore
UE4 |
Labels:
3D,
Environments,
PBR,
Personal Projects,
Quixel,
UE4,
WIP
Sunday, June 7, 2015
Readjustments Everywhere
UE4 |
Next major thing is probably converting the glass to stain glass as loading the Open Kite Demo into the project was a mistake. My PC sadly locks up each time I attempt to open a file from there so the prospect of trees and other background elements is a no go.
Labels:
3D,
Environments,
PBR,
Personal Projects,
Quixel,
UE4,
WIP
Wednesday, June 3, 2015
Lighting Adjustments
UE4 |
Labels:
3D,
3DS Max,
Environments,
PBR,
Personal Projects,
Quixel,
UE4,
WIP
Monday, June 1, 2015
Texturing the Book Atlas
UE4 |
Labels:
3D,
Environments,
PBR,
Personal Projects,
Quixel,
UE4,
WIP
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