Tuesday, June 9, 2015

New Discovery with UE4

UE4
I now understand why textures from dDo did not sync up with what I saw in UE4. According to Gametextures.com I need to adjust two texture maps after importing for the materials to take advantage of the PBR pipline: uncheck sRGB on roughness maps and to flip the green channel on normal maps.

The past few projects I wondered why the lighting was not working correctly on any of the materials I made and was at a loss at how to solve it. With this understanding I think I am getting closer to mastering the PBR pipeline and can push the realism further ahead!

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