Thursday, July 16, 2015

Back to the Spiral

UE4
Got back from vacation mode the past two weeks and delved right back into this environment. Modeled the majority of the architecture, except one asset, then can move on to dirtying up the piece and making this into a squatter home. The one hiccup was creating details that follow a spiral shape, I had to use Loft and alter the deformations in order to get the results I desired.

This will be the first time I use the spline mesh blueprint to create wiring and cabling; if this works out the sci-fi piece will be a whole mess easier to model than I had previously anticipated.

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