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Again the aim for this was mainly improving my specular map creation skills and learning to use the Marmoset renderer and using Crazy Bump in my work flow. Secondary objectives were continued refining of my diffuse map creation abilities and now am at a 50/50 mindset of photo-sourcing and hand painting. Maybe in the next few projects I'll aim for a 100% hand painted prop but sticking to a more realistic look and venture into stylized territory, that though is for another day.