Tuesday, December 13, 2011

Revisiting the Shotgun

Rendered in 3DS Max 2012
Rendered in 3DS Max 2012

I'm revisiting another project I worked on awhile ago and plan to texture it differently than I have before. I made this model a few months ago and am in the process of texturing it again after redoing the horrible UVs that I had made in the past. The aim of this project is to get the metallic parts to look metal and to get that I have to work at the specular. I'll spend quite a bit of time on this but I have to learn to create better specular maps to be able to sell this shotgun to look like one.

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