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Rendered in UDK |
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Rendered in UDK |
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Rendered in UDK |
Something I've been working on based off a reference image of a hallway and inspiration from Mirror's Edge. It took me about two weeks to model, texture, and light. The main aim for this project was to continue to learn UDK and build on what I already know.
The main learning experience is that diffuse textures will be about 21% darker when imported into the engine because of the switch to using Lightmass. Before I would create darker diffuses and keep the spec to be brighter but after reading the documentation
here at the UDN website I found that it should be the opposite. If a diffuse is dark than the engine cannot utilize the full lighting potential of that texture and thus impacting Global Illumination.
Now I can move onto another project and I'm thinking of Sci-fi as I may as well join the bandwagon with everyone else I know.
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