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| Rendered in 3ds Max 2012 | 
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| Rendered in 3ds Max 2012 | 
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| Rendered in 3ds Max 2012 | 
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| Rendered in 3ds Max 2012 | 
Edit: I redid the renders of the high poly and wire frame since I wasn't satisfied with the one I threw up here earlier. I will get around to retexturing the guy at some point.
 
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