Rendered in 3ds Max 2012 |
Rendered in 3ds Max 2012 |
Rendered in 3ds Max 2012 |
Rendered in 3ds Max 2012 |
Edit: I redid the renders of the high poly and wire frame since I wasn't satisfied with the one I threw up here earlier. I will get around to retexturing the guy at some point.
No comments:
Post a Comment