Saturday, November 22, 2014
Sunday, November 16, 2014
First Ddo Run
First attempt at trying out Legacy dDo, so far liking the control and ease of use with this program!
Friday, November 14, 2014
Prop Model Grind
Decided to get back into the weekly prop modeling thread on polycount. This time, I will attempt to also texture and import the models I create into UE4 to further help my learning of the engine and to deviate a bit from what I've been doing.
The next environment will be sci-fi as the last project was identical in how it looked when I compared the two together.
Labels:
3D,
3DS Max,
Modeling,
Personal Projects,
Prop Modeling,
WIP
Sunday, November 9, 2014
Small Break
I will be taking a breather after this update to reflect on what I have done so far. Currently figuring out how to create shrubbery that will be a higher quality than I am used to doing and will need to wait till I get my hands on SpeedTree.
Textured a few more bits and added subtle grime here and there to the scene but will move on to another project. This was always intended to be a quick environment to facilitate learning new techniques like 4 way blend textures.
Labels:
3D,
3DS Max,
Modeling,
PBR,
Personal Projects,
Prop Modeling,
UE4,
Unreal Engine,
WIP
Thursday, November 6, 2014
Level Grinding the Night Study
Replaced temp textures and figured out what was up with the 4 way blend textures. Last big part of the project is adding in all the plant life and finalizing the grime on the piece.
Labels:
3D,
3DS Max,
Environments,
Modeling,
PBR,
Personal Projects,
Prop Modeling,
UE4,
Unreal Engine,
WIP
Sunday, November 2, 2014
A Night Study That Fits the Name
After spending an uncomfortable amount of time I realized to get it to be night I just had to rotate the light source and turn it off. I still need to adjust the intensity of the pseudo emissive lights and figure out why the 4 way blend material isn't being nice to me but inching closer to some kind of state of finish.
Labels:
3D,
3DS Max,
Environments,
Modeling,
PBR,
Personal Projects,
Prop Modeling,
UE4,
WIP
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