Friday, November 14, 2014

Prop Model Grind



Decided to get back into the weekly prop modeling thread on polycount. This time, I will attempt to also texture and import the models I create into UE4 to further help my learning of the engine and to deviate a bit from what I've been doing.

The next environment will be sci-fi as the last project was identical in how it looked when I compared the two together.

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