Sunday, March 15, 2015

Base Texture Groundwork

UE4
Pushed through with the last bits of props that needed a basic texture foundation and am I pooped out. It was a grand experiment to smash in about 35 props worth of UVs into one grand atlas but thanks to dDo turned out better than expected; added in the Ambient Dust particle to see how that looked in the scene.

Now to refine all the textures and to add in extra detail props all over this business!

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