Thursday, March 5, 2015

Texturing the Office

UE4
Started texturing this today after spending a great part of yesterday setting up the rendering process of the AO, World Space, and Normals for several assets. This time around I will spend more time on how I texture this environment as I am trying to create a "dirty" look but keep it in a state of use. I struggle to understand it but maybe as I work on this and the throne room something will click.

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