Thursday, April 23, 2015

Another Project Completed

UE4
I think I can call this baby done. I've learned immensely from this and this is the 2nd project in a row I tested out an efficient shader network that utilizes channel textures and parameters to keep material count low and use mostly instancing to get the result I desire.

The main issue I came across was the fact that DFAO in this scene was GPU heavy and in future projects I'll need to reconsider using it or find ways to somehow optimize the scene while still having the option of enabling it. This was also the first time I tried Merging Actors and for the most part helped in keeping the draw count manageable for this environment.

Onto the next project!

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